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[sticky post] Fiction List

This is a list of all fanfics I've written, organized by Doctor or type (e.g. multi-Doctor, crossover).

Since many of my fics deal with particular episodes, they're listed by episode when appropriate. (This makes for some weirdness, as I have some fics that feature one Doctor but refer to a different Doctor's episode.)


  • Multi-chapter fics are marked as such and have their wordcounts indicated.
  • Story collections say "collections"
  • All other fics are single short stories (less than 10,000 words).


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"Something Different"

Title: "Something Different"
Fandom(s): Doctor Who
Characters: David Tennant, OC (Will)
Pairing(s): None
Rating: G
Genre: Science Fiction
Word Count: 9822

Summary: David and Will make their first trip to a non-Earth-like, non-inhabited planet.

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Home from camp!

Camp Nanowrimo, successful! 21,000 words written this month, four stories completed (one of which will be posted tomorrow) (okay, maybe today, if I can think up a title), only two new stories started, for a net reduction of two WIPs. Oh, and three of the completed stories are canon stories - only one David AU, which is good! I call it all a win! (I was the only person in my cabin who won, btw.)

What I've been doing this month is calling it a night a little early every night and sitting in bed and writing, and I think I'll continue. It's really nice getting things done, even though I haven't been particularly happy with the quality. However, there are other, better things to work on, and I'm getting there on those.

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"Royal Mail"

Title: "Royal Mail"
Fandom(s): Doctor Who
Characters: Ninth Doctor, Rose Tyler
Pairing(s): None
Rating: G
Genre: General
Word Count: 4580

Summary: The Doctor takes care of something he's been meaning to attend to for a while.

Notes: Familiarity with "The Kingmaker" is required. Well, the story's understandable without it, but it'll spoil the audio. If you're planning to listen to "The Kingmaker" - and you really should, as it's one of the best Doctor Who audios ever - don't read this. Really. If you do, well, I warned you.

(Yes, I know this means no one will read this story.)

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"Storm Chasing"

Title: "Storm Chasing"
Fandom(s): Doctor Who
Characters: Donna Noble
Pairing(s): None
Rating: G
Genre: General
Word Count: 364

Summary: Donna tries to rectify the biggest mistake of her life.

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And then there were none

Stuff behind the cut.

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Actually a Doctor!

The Royal Conservatoire of Scotland, the drama school that DT attended, is conferring (has conferred? - silly time zones) an honorary doctorate on him today. That means he's now a Doctor in real life!

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Home stretch!

Including today, it's the last week of Camp NaNaWriMo, and I think I'm going to make it! I was doing really well up until the last couple of days, being ahead of my wordcount trajectory by about 5%, and then I made the mistake of actually finishing the writing of a story, at which point I then started reading and rereading it to edit it. Editing does not increase wordcount by a significant amount, so over two days it fell back to just keeping up with projection. I've moved back to actual writing and hopefully will do a bit of a push over the next two days and get this done early. Woo!

I'm not sure I'm happy with this story, but I'm not sure how to improve it. I'll probably just post it soon and move on. (Well, I will if I can think of a title for it.) I've been a little disappointed with my writing and ideas lately - not plot-driven, too emotional or philosophical. I don't do that kind of thing well. I probably need inspiration, which means sitting down and watching some episodes, which, I suppose, isn't a bad thing. :)

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Late!

Hm, I was going to say this is too late, but of course, Mr. Tennant is in New York right now, so it's not! Happy birthday, David Tennant!

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Passion

There's an article that hit the games industry interwebs that's causing a huge uproar, a backlash against the author. It's actually quite a horrific article. You can read it at this link, and I recommend it, if only for the shock factor.

The article is about the fact that it is commonplace in the games industry for employers to pay their employees less than fair wages for their skills and to demand that they put in 60+ hour weeks regularly to complete the games on schedule. (Note that most games industry workers are salaried, so they don't get paid more if they work longer.) The rationale for this is that making games is fun, so the workers should feel privileged that they get to work on them, and because it's an art, they should want to throw their entire lives into it, other life considerations be damned.

The author of the article defends this attitude, calling people who ask for fair compensation "wage-slaves" and claiming that their jobs are just "pushing a mouse around" and are certainly not taxing like doing manual labor. Making legendary games requires sacrifices, and games industry workers should be willing to make them. That's the gist of his argument.

As you can imagine, no one agrees. If a game requires that the makers get paid poorly and work constantly with no sleep, life, or family, then the fault is with the management, who didn't budget and schedule the development properly. This is a systemic problem in the games industry, and it's something that they've been trying hard to solve. Luckily, instead of causing a move toward worse working conditions, this article as sparked a lively discussion on how to fix the base problem.

There's a lovely rebuttal you can read at this link: the author wrote his comments in-line, and it's a fantastic read. I hope that the rebuttal inspires people to work on balancing their passion for game creation with their lives and families.

I bring this up because one of the lines in the rebuttal made me really think. Here's the original line and the rebuttal:

"Don’t be in the game industry if you can’t love all 80 hours/week of it."

Don’t listen to this person. Please be in the games industry if you want to make games and care. I don’t care if you want to make games for 2 hours every night after work, or for 40 hours for a paycheck, or for 80 hours as an entrepreneur. Just don’t make others pay with their health for your shitty scheduling.


I thought about this with respect to writing (and any other endeavor that you really love). I've always considered my fanfic writing as a hobby, nothing particularly serious or anything. I do it when I feel like it, when there's a story to be told, and no one's really going to read any of it. But you know, it doesn't matter how much or how often I write. It's about caring about it, loving it, wanting to do it. I'm that person who "makes games for 2 hours every night after work" - just in this case, it's not making games but writing stories. That's the important part: that I do it because I love doing it. I don't need to commit every single moment to it, and I don't need to feel bad that I don't. I shouldn't obsess over the shortcomings and the writer's block. And I should always make sure to have time for writing and for life, both in balance.

The rebuttal author closes his article with the following lines. Just replace "making games" with "writing stories", and the types of game makers with the different types of authors, and it's just beautiful.

I hope you’ll take care of yourself, so we can have you and your games and your experience around in this industry for many more years to come. Whether it’s as a 9-to-5 employee making AAA games, a legendary developer, an indie working on their first games, or a part-time developer that makes games for fun. Be passionate. Make games. But please take care of you.

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